Game Mechanics - Bezoar, Adhesive Bandage, Armor Polish type accessories anti-cheese system and how it works (2024)

TurboClide

Terrarian
  • Feb 14, 2024
  • #1

Let's imagine Player gets 45 seconds of Poison debuff from Hornet. It's approx 180 damage over time without regen buffs! Now Player can Equip and immediately Unequip Bezoar to vanish this Debuff. This definitely is abuse - you get accessories' effect without using accessory slot.

*IDEA*​

I suggest that all these accessories will not remove debuff, but negate it.

If you wear Bezoar you will get Poison Debuff as usual under your Hotbar. But it won't affect unless you take of Bezoar. This will prevent cheesing completely.

Big Sammich

Duke Fishron
  • Feb 14, 2024
  • #2

Why, though? Why prevent players from curing debuffs like this?

TurboClide

Terrarian
  • Feb 14, 2024
  • #3

Big Sammich said:

Why, though? Why prevent players from curing debuffs like this?

I knew you won't like this. Why? Just to annoy you Game Mechanics - Bezoar, Adhesive Bandage, Armor Polish type accessories anti-cheese system and how it works (4)

Joking. I described why. Because by equiping and immediately unequiping Bezoar you just delete Poison debuff. Without sacrificing accessory slot.

It sounds cheesy to me. I don't like cheese.

Orchamut

The Destroyer
  • Feb 14, 2024
  • #4

Actually, considering how they recently fixed this:

Game Mechanics - Bezoar, Adhesive Bandage, Armor Polish type accessories anti-cheese system and how it works (6)

I think this is a perfectly fine suggestion.

Heath04🌳

Pumpking
  • Feb 14, 2024
  • #5

you can negate it, but you still have to wait for the timer to go down so just make it also speed up the timer while equipped

Last edited:

Big Sammich

Duke Fishron
  • Feb 14, 2024
  • #6

Orchamut said:

Actually, considering how they recently fixed this:
View attachment 458865
I think this is a perfectly fine suggestion.

I don't agree. Potion cooldown is far, far more impactful than being immune to Poison. There are barely even any enemies that inflict Poison past the beginning of Hardmode, and it's one of the weakest damaging debuffs in the game. Charm of Myths was actually extremely good throughout the whole game, whereas Bezoar is mostly used as an ingredient for the Ankh Shield, as well as being kind of helpful against Queen Bee if you get it that early. I don't think it needs any kind of nerf.

Orchamut

The Destroyer
  • Feb 14, 2024
  • #7

Big Sammich said:

I don't agree. Potion cooldown is far, far more impactful than being immune to Poison. There are barely even any enemies that inflict Poison past the beginning of Hardmode, and it's one of the weakest damaging debuffs in the game. Charm of Myths was actually extremely good throughout the whole game, whereas Bezoar is mostly used as an ingredient for the Ankh Shield, as well as being kind of helpful against Queen Bee if you get it that early. I don't think it needs any kind of nerf.

What about Broken Armor? It's a real threat, lowering your defense significantly for a long duration. But getting one single Armor Polish (which are extremely common from my experience) makes this debuff irrelevant because you can erase it whenever you want.

Also, with what this suggestion is saying, you'd still be able to equip it after getting the debuff to negate the effect. You'd just have to wait out the effect instead of quickly equipping and unequipping.

Heath04🌳

Pumpking
  • Feb 14, 2024
  • #8

Orchamut said:

What about Broken Armor? It's a real threat, lowering your defense significantly for a long duration. But getting one single Armor Polish (which are extremely common from my experience) makes this debuff irrelevant because you can erase it whenever you want.

Also, with what this suggestion is saying, you'd still be able to equip it after getting the debuff to negate the effect. You'd just have to wait out the effect instead of quickly equipping and unequipping.

Why specifically Bezoar though? To go with OP's other post? Every ankh item does this, so why're we focusing Bezoar here?

Big Sammich

Duke Fishron
  • Feb 14, 2024
  • #9

Orchamut said:

What about Broken Armor? It's a real threat, lowering your defense significantly for a long duration. But getting one single Armor Polish (which are extremely common from my experience) makes this debuff irrelevant because you can erase it whenever you want.

Also, with what this suggestion is saying, you'd still be able to equip it after getting the debuff to negate the effect. You'd just have to wait out the effect instead of quickly equipping and unequipping.

Answer me honestly: how often do you keep an Armor Polish in your inventory, so you can quickly equip it and unequip it if you get Broken Armor? And how often do you just use it to make the Ankh Shield and skip the whole question?

Orchamut

The Destroyer
  • Feb 14, 2024
  • #10

Big Sammich said:

how often do you keep an Armor Polish in your inventory, so you can quickly equip it and unequip it if you get Broken Armor?

Never, I just teleport home to the Nurse at that point.

Big Sammich said:

And how often do you just use it to make the Ankh Shield and skip the whole question?

Never, the Ankh Shield is too much work tbh.

TurboClide

Terrarian
  • Feb 14, 2024
  • #11

Heath04🌳 said:

you can negate it, but you still have to wait for the timer to go down so just make it also speed up the timer while equipped

Sounds alright. But not mandatory. If you want full immunity to debuff you should wear accessory or its upgrades (ankh shield) always.

TurboClide

Terrarian
  • Feb 14, 2024
  • #12

Heath04🌳 said:

Why specifically Bezoar though? To go with OP's other post? Every ankh item does this, so why're we focusing Bezoar here?

Bruh this is example. Check title, I typed couple of anti-debuff accs.

Heath04🌳

Pumpking
  • Feb 14, 2024
  • #13

TurboClide said:

Bruh this is example. Check title, I typed couple of anti-debuff accs.

I mainly skim read suggestions, that's mb

TurboClide

Terrarian
  • Feb 14, 2024
  • #14

Heath04🌳 said:

I mainly skim read suggestions, that's mb

Don't reply then if you even not bothered to read idea thoroughly.

Heath04🌳

Pumpking
  • Feb 14, 2024
  • #15

TurboClide said:

Don't reply then if you even not bothered to read idea thoroughly.

just an unnecessary comment, I read the appropriate bits. I make mistakes too. I gave my piece on the suggestion, I'm not entirely against the idea

chewythebigblackdog

Terrarian
  • Feb 15, 2024
  • #16

I think the main issue with these accessories is not the fact that you don't need to have them equipped to get their effects (which was the charm of myths' issue before the change), but rather the fact that the debuffs they prevent are both rare and relatively inconsequential. With shimmer, it's relatively easy to get an ankh shield now, but it still isn't particularly worth it. The only actually threatening debuffs it prevents are cursed and stoned, but those debuffs only come from 6 total enemies, so the accessory only is useful if exploring the dungeon or near a marble cave. For other debuffs (e.g. broken armour), since they don't prevent item use, you can still teleport home to the nurse if having the debuff puts you in actual danger. In my opinion, even in their current state, it's not particularly worth it to carry around these items in your inventory (unless you have the full ankh shield) because the minor utility from being able to switch them on is outweighed by the inventory space they take up. In stoned's case, switching isn't even a particularly reliable way to prevent the debuff anyways, since if you get stoned mid-air you are likely dead before you can react in time to switch.

The ankh shield does have 1 use case aside from niche protection in dungeon/marble: preventing the chilled debuff from ice queens during the frost moon. If it was changed to only prevent debuffs while equipped, it would probably be somewhat useful here (though due to how frequently the queens can inflict it, switching it on and off is a bit awkward, so I tend to leave it on).

I'll also add a note here about the bezoar. I used to think it was a really great item, and a godsend for the queen bee fight, but now I think it is a touch overrated, mainly because most of its benefit is already given by honey. If you didn't know, the honey buff (in addition to increasing health regen) also decreases the damage taken from debuffs by 2 per second, which is exactly how much damage poison deals. The poison will still cancel out your natural regen, regeneration boosting accessories, and regeneration potion, but other regeneration (mainly campfire, heart lantern, and honey itself) will still work and the poison will not damage you. I find that as long as you have a reliable source of the honey buff, the poison isn't that big of an issue (though having the bezoar is still a notable regeneration increase).

Last edited:

Stellar Mastodon 267

Terrarian
  • Feb 15, 2024
  • #17

I think I am not fully understanding this. Equipping a bezoar will make you take no damage from poison, but the poison effect will remain so if you remove the bezoar before it expires you will start taking poison damage? Hell no. How would that even work for any other debuff?

TurboClide

Terrarian
  • Feb 15, 2024
  • #18

Stellar Mastodon 267 said:

Hell no. How would that even work for any other debuff?

Same way as you typed here. It'n not that hard to understand. I meant not onlt bezoar but Ankh Shield and all its derivatives.

You should understand that these accs are cheesable nowadays just like philosopher stone was. Latter was fixed recently, so why the hell not?

Stellar Mastodon 267

Terrarian
  • Feb 15, 2024
  • #19

TurboClide said:

Same way as you typed here. It'n not that hard to understand. I meant not onlt bezoar but Ankh Shield and all its derivatives.

You should understand that these accs are cheesable nowadays just like philosopher stone was. Latter was fixed recently, so why the hell not?

Do you realize how de powered the ankh charm/shield will be? This suggestion should be put under that Terraria Bad Ideas thread.

TurboClide

Terrarian
  • Feb 15, 2024
  • #20

Stellar Mastodon 267 said:

Do you realize how de powered the ankh charm/shield will be? This suggestion should be put under that Terraria Bad Ideas thread.

Ankh Shield won't be underpowered if you will really use it as developers intended, not just cheese it to delete debuffs.
Philosopher Stone was fixed. And it was great idea. This one will be next Game Mechanics - Bezoar, Adhesive Bandage, Armor Polish type accessories anti-cheese system and how it works (23)

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Game Mechanics - Bezoar, Adhesive Bandage, Armor Polish type accessories anti-cheese system and how it works (2024)

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